![]() We'llĪlso discuss the interplay between Java 3D and VRML, review the performanceĬharacteristics of Java 3D, and set the stage for next month's look at Java Larger scene graphs and giving our worlds behaviors and interactivity. ![]() This month we'll conclude our introduction by delving into loaders for Last month we began our exploration of Java 3D with static content and small This is fact, but not certainty,Īs Sun faces heavy competition from other technologies, especially OpenGL.īeyond the basics that every 3D API must provide, what does Java 3D have going (5,700 words) By Bill DayģD has the potential to allow Java programmers of all sorts to include vibrantģD content in their applets and applications. Plus: Find Bill's answers to a number of reader questions about his Java 2DĢD Q&A sidebar. This month, he delves deeper into theĪPI, performance optimizations, reuse of 3D content, and interoperability with ![]() 3D graphics programming in Java: Part 2, Advanced Java 3DĪdvertisement: Support JavaWorld, click here!ģD graphics programming in Java: Part 2, Advanced Java 3D Learn more about Java 3D performance, 3D content loaders, andīasic concepts of Java 3D programming. ![]()
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